Tenet-Weapons: Unterschied zwischen den Versionen

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Zeile 1: Zeile 1:
 
{| style="text-align: center; background-color:transparent;" cellpadding="10" cellspacing="0" border="0"
 
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|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| style="width:185px;"|[[Datei:TenetTetra.png|185px]]<br><small>'''Tenet Tetra'''</small>
+
| style="width:185px;"|[[Datei:TenetTetra.png|185px]]<br><small>'''Tenet Tetra'''<br>Projectile rifle, sporting drastic improvements to its damage, critical chance, critical multiplier, status chance, and magazine size, at the cost of reduced fire rate and slightly slower reload speed. Its Alternate Fire consumes all ammo to shoot an explosive grenade that reloads slightly faster than the automatic fire.</small>
| style="width:185px;"|[[Datei:TenetFluxRifle.png|185px]]<br><small>'''Tenet Flux Rifle'''</small>
+
| style="width:185px;"|[[Datei:TenetFluxRifle.png|185px]]<br><small>'''Tenet Flux Rifle'''<br>Increased critical chance, status chance, fire rate, accuracy, magazine size, and faster reload speed, at the expense of lower critical multiplier, no punch through, and running off magazines in lieu of a recharging battery. It also functions as an automatic rifle rather than a continuous beam weapon, removing its range limit and damage ramp-up but benefiting less from multishot and no longer consuming fewer ammo per shot.</small>
| style="width:185px;"|[[Datei:TenetArcaPlasmor.png|185px]]<br><small>'''Tenet Arca Plasmor'''</small>
+
| style="width:185px;"|[[Datei:TenetArcaPlasmor.png|185px]]<br><small>'''Tenet Arca Plasmor'''<br>Improvements to its damage, critical multiplier, status chance, and longer damage falloff range, along with its shots gaining the ability to bounce off surfaces, but at the expense of slightly slower fire rate, reload speed, and lower reserve ammo.</small>
| style="width:185px;"|[[Datei:TenetCycron.png|185px]]<br><small>'''Tenet Cycron'''</small>
+
| style="width:185px;"|[[Datei:TenetCycron.png|185px]]<br><small>'''Tenet Cycron'''<br>Beam pistol, with improved critical chance, status chance, and total damage. Its beam has also gained the ability to chain between multiple enemies.</small>
 +
| style="width:185px;"|[[Datei:TenetDetron.png|185px]]<br><small>'''Tenet Detron'''<br>Pistol shotgun, featuring enhanced critical chance, critical multiplier, overall status chance due to increased multishot despite its base status being lowered. Its alternate fire allows it to fire the entire magazine at once.</small>
 
|- style="vertical-align:top; height:150px;"
 
|- style="vertical-align:top; height:150px;"
 
| style="text-align:center;"|<center>
 
| style="text-align:center;"|<center>
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| &nbsp;
 
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>60%</small>
 
| style="width:25px;"|<small>60%</small>
| <small>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</small>
 
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| <small>Grineer&nbsp;</small>
 
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
| <small>&nbsp;</small>
+
|}
 +
</center>
 +
| style="text-align:center;"|<center>
 +
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| <small>Corpus&nbsp;</small>
+
| style="width:25px;"|<small>Get</small>
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 1px;"|&nbsp;
+
| style="width:25px;"|<small>Ele</small>
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
+
| style="width:25px;"|<small>60%</small>
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
+
|- style="vertical-align:middle; height:25px;"
| <small>&nbsp;</small>
+
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 +
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 +
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
|}
 
|}
 
</center>
 
</center>
Zeile 31: Zeile 34:
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| &nbsp;
 
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>60%</small>
 
| style="width:25px;"|<small>60%</small>
| <small>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</small>
 
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| <small>Grineer&nbsp;</small>
 
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
| <small>&nbsp;</small>
 
|- style="vertical-align:middle; height:25px;"
 
| <small>Corpus&nbsp;</small>
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
 
| <small>&nbsp;</small>
 
 
|}
 
|}
 
</center>
 
</center>
Zeile 53: Zeile 46:
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| &nbsp;
 
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>60%</small>
 
| style="width:25px;"|<small>60%</small>
| <small>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</small>
 
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| <small>Grineer&nbsp;</small>
 
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
| <small>&nbsp;</small>
 
|- style="vertical-align:middle; height:25px;"
 
| <small>Corpus&nbsp;</small>
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
 
| <small>&nbsp;</small>
 
 
|}
 
|}
 
</center>
 
</center>
Zeile 75: Zeile 58:
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| &nbsp;
 
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>60%</small>
 
| style="width:25px;"|<small>60%</small>
| <small>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</small>
 
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| <small>Grineer&nbsp;</small>
 
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
| <small>&nbsp;</small>
 
|- style="vertical-align:middle; height:25px;"
 
| <small>Corpus&nbsp;</small>
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
 
| <small>&nbsp;</small>
 
 
|}
 
|}
 
</center>
 
</center>
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| style="width:185px;"|[[Datei:TenetDetron.png|185px]]<br><small>'''Tenet Detron''' - Its alternate fire allows it to fire the entire magazine at once.</small>
+
| style="width:185px;"|[[Datei:TenetGlaxion.png|185px]]<br><small>'''Tenet Glaxion'''<br>Cold beam. In addition to being a direct upgrade, the Tenet Glaxion's beam has gained the ability to chain between multiple enemies.</small>
| &nbsp;
+
| style="width:185px;"|[[Datei:TenetPlinx.png|185px]]<br><small>'''Tenet Plinx'''<br>In addition to improvements to its damage, critical chance, and status chance, it has gained an Alternate Fire that consumes the entire magazine to fire a projectile that pulls in enemies and explodes, dealing Radiation damage at the cost of longer recharge delay.</small>
| &nbsp;
+
| style="width:185px;"|&nbsp;
| &nbsp;
+
| style="width:185px;"|&nbsp;
 +
| style="width:185px;"|&nbsp;
 
|- style="vertical-align:top; height:150px;"
 
|- style="vertical-align:top; height:150px;"
 
| style="text-align:center;"|<center>
 
| style="text-align:center;"|<center>
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| &nbsp;
 
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>60%</small>
 
| style="width:25px;"|<small>60%</small>
| <small>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</small>
 
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| <small>Grineer&nbsp;</small>
 
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
| <small>&nbsp;</small>
+
|}
 +
</center>
 +
| style="text-align:center;"|<center>
 +
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| <small>Corpus&nbsp;</small>
+
| style="width:25px;"|<small>Get</small>
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 1px;"|&nbsp;
+
| style="width:25px;"|<small>Ele</small>
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
+
| style="width:25px;"|<small>60%</small>
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
+
|- style="vertical-align:middle; height:25px;"
| <small>&nbsp;</small>
+
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 +
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 +
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
|}
 
|}
 
</center>
 
</center>
Zeile 126: Zeile 102:
 
| style="text-align:center;"|<center>&nbsp;</center>
 
| style="text-align:center;"|<center>&nbsp;</center>
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| style="text-align:left; width:100%;" colspan="4"|Certain Tenet weapons are unique to Sisters and are not based on existing Corpus weapons:
+
| style="text-align:left; width:100%;" colspan="5"|Certain Tenet weapons are unique to Sisters and are not based on existing Corpus weapons:
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| style="width:185px;"|[[Datei:TenetEnvoy.png|185px]]<br><small>'''Tenet Envoy'''</small>
+
| style="width:185px;"|[[Datei:TenetEnvoy.png|185px]]<br><small>'''Tenet Envoy'''<br>Rocket launcher shooting missiles that can be guided while aiming, and is able to reload while holstered.</small>
| style="width:185px;"|[[Datei:TenetDiplos.png|185px]]<br><small>'''Tenet Diplos'''</small>
+
| style="width:185px;"|[[Datei:TenetDiplos.png|185px]]<br><small>'''Tenet Diplos'''<br>Akimbo pistols with fully automatic fire, an aimed fire mode that locks-on to enemies with burst-fire seeking projectiles, and is able to reload while holstered.</small>
| style="width:185px;"|[[Datei:TenetSpirex.png|185px]]<br><small>'''Tenet Spirex'''</small>
+
| style="width:185px;"|[[Datei:TenetSpirex.png|185px]]<br><small>'''Tenet Spirex'''<br>Railgun pistol that fires Heat explosive projectiles with extreme Projectile Speed. Successfully achieving a headshot with this weapon temporarily grants it faster reload speed.</small>
 +
| &nbsp;
 
| &nbsp;
 
| &nbsp;
 
|- style="vertical-align:top; height:150px;"
 
|- style="vertical-align:top; height:150px;"
Zeile 136: Zeile 113:
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| &nbsp;
 
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>60%</small>
 
| style="width:25px;"|<small>60%</small>
| <small>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</small>
 
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| <small>Grineer&nbsp;</small>
 
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
| <small>&nbsp;</small>
 
|- style="vertical-align:middle; height:25px;"
 
| <small>Corpus&nbsp;</small>
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
 
| <small>&nbsp;</small>
 
 
|}
 
|}
 
</center>
 
</center>
Zeile 158: Zeile 125:
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| &nbsp;
 
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>60%</small>
 
| style="width:25px;"|<small>60%</small>
| <small>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</small>
 
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| <small>Grineer&nbsp;</small>
 
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
| <small>&nbsp;</small>
 
|- style="vertical-align:middle; height:25px;"
 
| <small>Corpus&nbsp;</small>
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
 
| <small>&nbsp;</small>
 
 
|}
 
|}
 
</center>
 
</center>
Zeile 180: Zeile 137:
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| &nbsp;
 
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>60%</small>
 
| style="width:25px;"|<small>60%</small>
| <small>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</small>
 
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| <small>Grineer&nbsp;</small>
 
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
| <small>&nbsp;</small>
 
|- style="vertical-align:middle; height:25px;"
 
| <small>Corpus&nbsp;</small>
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
 
| <small>&nbsp;</small>
 
 
|}
 
|}
 
</center>
 
</center>
 +
| style="text-align:center;"|<center>&nbsp;</center>
 
| style="text-align:center;"|<center>&nbsp;</center>
 
| style="text-align:center;"|<center>&nbsp;</center>
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| style="text-align:left; width:100%;" colspan="4"|There are also four melee Tenet weapons bought from Ergo Glast in any Relay for 40 Corrupted Holokeys:
+
| style="text-align:left; width:100%;" colspan="5"|There are also four melee Tenet weapons bought from Ergo Glast in any Relay for 40 Corrupted Holokeys:
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| style="width:185px;"|[[Datei:TenetExec.png|185px]]<br><small>'''Tenet Exec'''</small>
+
| style="width:185px;"|[[Datei:TenetExec.png|185px]]<br><small>'''Tenet Exec'''<br>Heavy Blade with Slam Attacks that release a multitude of shockwaves.</small>
| style="width:185px;"|[[Datei:TenetGrigori.png|185px]]<br><small>'''Tenet Grigori'''</small>
+
| style="width:185px;"|[[Datei:TenetGrigori.png|185px]]<br><small>'''Tenet Grigori'''<br>Scythe whose Heavy Slide Attacks launch a short-ranged energy disk. The second attack in a Heavy Attack Combo will also launch an energy disk.</small>
 
| style="width:185px;"|[[Datei:TenetAgendus.png|185px]]<br><small>'''Tenet Agendus''' - It possess high critical chance, status chance, and moderate Attack Speed. It also has an ability to launch an energy disk projectile on heavy attack.</small>
 
| style="width:185px;"|[[Datei:TenetAgendus.png|185px]]<br><small>'''Tenet Agendus''' - It possess high critical chance, status chance, and moderate Attack Speed. It also has an ability to launch an energy disk projectile on heavy attack.</small>
| style="width:185px;"|[[Datei:TenetLivia.png|185px]]<br><small>'''Tenet Livia'''</small>
+
| style="width:185px;"|[[Datei:TenetLivia.png|185px]]<br><small>'''Tenet Livia'''<br>Two-Handed Nikana with attacks blocked increasing blocking angle.</small>
 +
| style="width:185px;"|[[Datei:TenetFerrox.png|185px]]<br><small>'''Tenet Ferrox'''<br>Improvements to its critical chance, critical multiplier, status chance, fire rate, and magazine size, slightly larger explosion radius, and no longer has Punch Through for better control of its radial damage, at the expense of damage and higher radial damage falloff. Its primary fire trigger can be held to continually charge consecutive shots for rapid-firing, essentially functioning like a fully automatic weapon.</small>
 
|- style="vertical-align:top; height:150px;"
 
|- style="vertical-align:top; height:150px;"
 
| style="text-align:center;"|<center>
 
| style="text-align:center;"|<center>
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| &nbsp;
 
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>60%</small>
 
| style="width:25px;"|<small>60%</small>
| <small>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</small>
 
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| <small>Grineer&nbsp;</small>
 
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
| <small>&nbsp;</small>
+
|}
 +
</center>
 +
| style="text-align:center;"|<center>
 +
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| <small>Corpus&nbsp;</small>
+
| style="width:25px;"|<small>Get</small>
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 1px;"|&nbsp;
+
| style="width:25px;"|<small>Ele</small>
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
+
| style="width:25px;"|<small>60%</small>
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
+
|- style="vertical-align:middle; height:25px;"
| <small>&nbsp;</small>
+
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 +
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 +
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
|}
 
|}
 
</center>
 
</center>
Zeile 233: Zeile 184:
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| &nbsp;
 
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>60%</small>
 
| style="width:25px;"|<small>60%</small>
| <small>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</small>
 
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| <small>Grineer&nbsp;</small>
 
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
| <small>&nbsp;</small>
 
|- style="vertical-align:middle; height:25px;"
 
| <small>Corpus&nbsp;</small>
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
 
| <small>&nbsp;</small>
 
 
|}
 
|}
 
</center>
 
</center>
Zeile 255: Zeile 196:
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| &nbsp;
 
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>60%</small>
 
| style="width:25px;"|<small>60%</small>
| <small>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</small>
 
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| <small>Grineer&nbsp;</small>
 
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
| <small>&nbsp;</small>
 
|- style="vertical-align:middle; height:25px;"
 
| <small>Corpus&nbsp;</small>
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
 
| <small>&nbsp;</small>
 
 
|}
 
|}
 
</center>
 
</center>
Zeile 277: Zeile 208:
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
{| style="text-align: center; background-color:transparent;" cellpadding="0" cellspacing="0" border="0"
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| &nbsp;
 
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Get</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>Ele</small>
 
| style="width:25px;"|<small>60%</small>
 
| style="width:25px;"|<small>60%</small>
| <small>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</small>
 
 
|- style="vertical-align:middle; height:25px;"
 
|- style="vertical-align:middle; height:25px;"
| <small>Grineer&nbsp;</small>
 
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 1px 1px 1px 0px;"|&nbsp;
| <small>&nbsp;</small>
 
|- style="vertical-align:middle; height:25px;"
 
| <small>Corpus&nbsp;</small>
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 1px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
 
| style="border: #000000; border-style: solid; border-width: 0px 1px 1px 0px;"|&nbsp;
 
| <small>&nbsp;</small>
 
 
|}
 
|}
 
</center>
 
</center>
 
|}
 
|}
 
<br>
 
<br>

Aktuelle Version vom 12. November 2025, 21:30 Uhr

TenetTetra.png
Tenet Tetra
Projectile rifle, sporting drastic improvements to its damage, critical chance, critical multiplier, status chance, and magazine size, at the cost of reduced fire rate and slightly slower reload speed. Its Alternate Fire consumes all ammo to shoot an explosive grenade that reloads slightly faster than the automatic fire.
TenetFluxRifle.png
Tenet Flux Rifle
Increased critical chance, status chance, fire rate, accuracy, magazine size, and faster reload speed, at the expense of lower critical multiplier, no punch through, and running off magazines in lieu of a recharging battery. It also functions as an automatic rifle rather than a continuous beam weapon, removing its range limit and damage ramp-up but benefiting less from multishot and no longer consuming fewer ammo per shot.
TenetArcaPlasmor.png
Tenet Arca Plasmor
Improvements to its damage, critical multiplier, status chance, and longer damage falloff range, along with its shots gaining the ability to bounce off surfaces, but at the expense of slightly slower fire rate, reload speed, and lower reserve ammo.
TenetCycron.png
Tenet Cycron
Beam pistol, with improved critical chance, status chance, and total damage. Its beam has also gained the ability to chain between multiple enemies.
TenetDetron.png
Tenet Detron
Pistol shotgun, featuring enhanced critical chance, critical multiplier, overall status chance due to increased multishot despite its base status being lowered. Its alternate fire allows it to fire the entire magazine at once.
Get Ele 60%
     
Get Ele 60%
     
Get Ele 60%
     
Get Ele 60%
     
Get Ele 60%
     
TenetGlaxion.png
Tenet Glaxion
Cold beam. In addition to being a direct upgrade, the Tenet Glaxion's beam has gained the ability to chain between multiple enemies.
TenetPlinx.png
Tenet Plinx
In addition to improvements to its damage, critical chance, and status chance, it has gained an Alternate Fire that consumes the entire magazine to fire a projectile that pulls in enemies and explodes, dealing Radiation damage at the cost of longer recharge delay.
     
Get Ele 60%
     
Get Ele 60%
     
 
 
 
Certain Tenet weapons are unique to Sisters and are not based on existing Corpus weapons:
TenetEnvoy.png
Tenet Envoy
Rocket launcher shooting missiles that can be guided while aiming, and is able to reload while holstered.
TenetDiplos.png
Tenet Diplos
Akimbo pistols with fully automatic fire, an aimed fire mode that locks-on to enemies with burst-fire seeking projectiles, and is able to reload while holstered.
TenetSpirex.png
Tenet Spirex
Railgun pistol that fires Heat explosive projectiles with extreme Projectile Speed. Successfully achieving a headshot with this weapon temporarily grants it faster reload speed.
   
Get Ele 60%
     
Get Ele 60%
     
Get Ele 60%
     
 
 
There are also four melee Tenet weapons bought from Ergo Glast in any Relay for 40 Corrupted Holokeys:
TenetExec.png
Tenet Exec
Heavy Blade with Slam Attacks that release a multitude of shockwaves.
TenetGrigori.png
Tenet Grigori
Scythe whose Heavy Slide Attacks launch a short-ranged energy disk. The second attack in a Heavy Attack Combo will also launch an energy disk.
TenetAgendus.png
Tenet Agendus - It possess high critical chance, status chance, and moderate Attack Speed. It also has an ability to launch an energy disk projectile on heavy attack.
TenetLivia.png
Tenet Livia
Two-Handed Nikana with attacks blocked increasing blocking angle.
TenetFerrox.png
Tenet Ferrox
Improvements to its critical chance, critical multiplier, status chance, fire rate, and magazine size, slightly larger explosion radius, and no longer has Punch Through for better control of its radial damage, at the expense of damage and higher radial damage falloff. Its primary fire trigger can be held to continually charge consecutive shots for rapid-firing, essentially functioning like a fully automatic weapon.
Get Ele 60%
     
Get Ele 60%
     
Get Ele 60%
     
Get Ele 60%
     
Get Ele 60%